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How We Envision the Movie

The Meltese Dodo takes place in four realms. They touch, interact, inter-penetrate. Yet each retains its own ambience and characters. We envision each of these worlds being presented in a radically different style, both visually, and in terms of audio and music.

Realm Characters Visual style Audio/Speech Music
Film noir Earth, Homo sapiens, larger animals (stingers, turtle, rabbit, fish, snail) Film noir. Realistic, human actors, black and white, slightly colorized. Film noir. Realistic. Swing, be-bop, classical jazz and blues
Microscopic Bacteria, yeast, dust mite, ear mite, algae, plankton, water flea 3D Animation. Simple. Bright. Accents representing various countries. Voices often high, cartoonish. Rock and traditional music appropriate to the country (France, England, Scotland, U.S., etc.)
The past Joseph Fourier, Horace Bénédict de Saussure, William Herschel, James Watt, John Tyndall, Svante Arrhenius, Dave Keeling 2D Animation. Sepia for older scenes, becoming more colorful in more modern times. Narrated by microscopic characters. Classical (e.g. Mozart)
The cosmos Sun, Mercury, Venus, Mars 3D Animation. Dark background with bright, glowing sun, stars and planets. Echoey (representing the vast reaches of space) Ambient, new age


Production/budget considerations:

Film noir:

  • Black-and white with slight colorization is a very "forgiving" style visually, making for faster and easier editing from a technical perspective. It seldom if ever requires color correction. Many variations in lighting, costume, decor and props that would be quite noitceable in full color become invisible, and so do not need to be corrected/adjusted.

  • Shadowy, stark backgrounds typical of film noir do not need to be elaborate.

Microscopic:

  • Relatively simple 3D models and animations can be effective in putting these characters across, making the task faster and easier.
  • Recognizable background disappears at this level of magnification. Simple but cool CGI backgrounds can be used.

The Past:

  • 2D animation is a relatively fast and cost-effective way to put across these past scenes, which would otherwise require a lot of period costuming, decor and props to work.

The Cosmos

  • Celestial bodies are relatively easy to model and animate in 3D.

 

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